Just buff with everything you got your intersessor and watch him chopping everything off while the rest of the team just picks up the trash. With all the above and proper skills and equipment you can finish every battle (even reapers) in one turn. Originally posted by Solus:Personally i play on standard difficulty and i always have a specific squad composition of justicar (more action points on intersessor), intersessor (full crit chance and hammerhand), apothecary (warp speed and iron hand biomancies) on the fourth slot i set whatever i fancy usually a librarian or chaplain or paladin (if i wnat to go full for executions). I mean ranged attack that do 2 dmg seems pointless when the armor just gonna regenerate. They have a fairly large health pool compared to what I've been dealing up until now + 3 armor that regenate each turn. I'm encountering A LOT of Chaos Space Marine (Last mission I did I had like a dozen or so of these show up and like 6 cultist) and they are giving me issues. Ranged attack just seems a waste most of the time. Ranged weapons seems to have very little range and melee expose your knights. I've played similar games (Notably Xcom) a lot but this one I seem to have a hard time grasping the strategy. like 2 days after the last bloom mission expired) and I'm placed to take on two missions but this seems to be quite the task without healthy knights. What I mean is, do you take care not to be wounded or do you make the kill even if it expose you to attacks? I'm asking because I'm having a hard time keeping my knights healthy.įor exemple on my current game I'm not even on day 100 and all of my 6 knights are wounded, a new bloom just started (Which seems to be coming quite fast I might add. I was wondering how everyone was dealing with wounds exactly.
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